The Landmark High School Technology Department offers a variety of coursework for students of any skill level to explore and enhance their ability and knowledge in technology. We place great value on the development of executive function and study skills while using project-based learning with a strong emphasis on a discovery method.
Each course has varying length phases that allow students to choose their own path and project and learn how to guide themselves through the experiences of setting goals, finding answers, doing research, and trying to meet deadlines. This occurs after experiencing a similar process with teacher guidance; then students feel safe to push themselves, take risks, and gain independence.
These methods have proven to foster personal growth, generate a deeper self awareness, and allow students to become independent learners. We believe that introspection, creativity, thinking, and empathy are literal, not abstract; they are all directly teachable.
The Tech Department is composed of specialists in their field of teaching. Teachers act as facilitators and creative directors for each student. The Technology learning space is called STEAMworks, a maker-space containing tools and machines that will allow most anything to be designed and manufactured, at the very least in prototype form. We have Landmark Alumni pursuing their education in tech, math, and science programs within many colleges and universities.
Read about each course in the Technology Department.
Students work with professional-grade hardware, software, editing tools, sound boards, and instruments including several guitars, a piano, and an electronic drum kit. Projects will revolve, almost entirely, on learning how to compose your own music, and perhaps, learn how to play electric instruments. Students will learn the structure of music and sound using step-by-step lessons targeted at specific skills.
Students work with industry standard software and motivational software teaching tools, under the guidance of a teacher who acts as facilitator and creative director. The course is scaffolded to introduce the myriad of concepts and skills involved in modeling, and eventually, animation. Students will develop objects, characters, and eventually short animated films.
Students work within a shop or "maker-space" to complete projects of their own design. The teachers supervise and consult with students in the development of their projects. Each project begins with careful planning, expense projections, time projections, project purpose, and more. The bulk of time will be spent in experimentation of design and process. Students will work with hand tools, power tools, 3d printers, milling machines, and others.
Students work with professional-grade equipment and software to create 5-minute films, an industry-standard length used to showcase the skills and creativity of a filmmaker. Students do independent work, and depending on their experience, will storyboard, create a screenplay, map a short story, study "shots" and film devices, then shoot, edit and finalize their work. For those with little experience, each of those steps will have its own project.